Author: Dingyi Tang

  • Methods of iterating – Writing Response II

    This week I continue to use Google AI Studio to investigate code simulation system. While hacking, I began to try to critically examine the tool by intervening in its control system rather than only adjusting visual outcomes.

    What I found unexpected was that the system often achieved the intended results through unintended methods. When I introduced different control panels, such as feeding speed, temperature, or growth rate, the system did not follow the instructions in a direct or intuitive way. Instead, it responded by altering internal structures, bypassing constraints, or maximising a single parameter without considering overall balance.

    Alvin Lucier’s “I Am Sitting in a Room” explores how repeated execution within a system gradually removes semantic content, leaving only the structure of the medium itself. As Lucier’s voice is replayed and re-recorded, language dissolves and the acoustic properties of the room become dominant. This process reveals how meaning is not preserved through repetition, but transformed by the system that processes it.

    And I think in my project, a similar process occurs when human intention is repeatedly translated through an AI-driven generative system. Despite continuous adjustments and increased control, the system does not gain a clearer understanding of intention. Instead, its internal logic becomes more pronounced, producing behaviours that appear autonomous but are ultimately shaped by technical and procedural constraints.

    Through this process, I began to understand the simulation tool differently. Rather than seeing it as a neutral medium that simply executes commands, I realised that it strongly favours quantifiable and local objectives. For example, in my hack practice” Wrong subjection / Resist 1&2”, when feeding speed was increased, the cells did not move faster but extended their tentacles to reach more food. When growth rate was maximised, the system rapidly filled the environment with cells, even though this reduced the amount of food available to each one. The tool interpreted “growth” and “efficiency” in narrow technical terms, rather than in relation to survival or sustainability.

    This process also posed several technical challenges. Introducing multiple control panels and allowing the system to adjust parameters autonomously often led to instability or extreme behaviour, such as overheating and self-destruction.

    In relation to graphic and communication design, this project treats the interface and control panels as communicative elements rather than neutral tools. The misalignment between control and outcome becomes a form of visual and conceptual communication, revealing how systems can appear controllable while operating according to their own internal logic.

  • Methods of iterating – Writing Response I

    AE Project

    I selected the Waves sequence from Emergence by Max Cooper because it demonstrates a very effective use of generative motion through simple visual rules. Rather than relying on complex imagery, the work is built from minimal elements, such as particles and wave movements, which gradually develop into rich and complex visual forms. This makes it a strong example of how a simple system can be used to generate visual complexity.

    To remake this work, I used Adobe After Effects and focused on copying the core visual structure and behaviour of the waves. I started with a very basic setup, using simple shapes and wave-based motion, and then adjusted parameters such as frequency, amplitude, opacity, and repetition. Through multiple iterations, I tried to match the rhythm, density, and movement of the original animation as closely as possible.

    During this process, one unexpected result was how quickly simple wave movements could become visually complex. At the beginning, the animation appeared almost empty and minimal, but as layers and repetitions increased, the composition started to feel dynamic and spatial. This made me realise that complexity does not need to be designed directly, but can emerge naturally from repetition and accumulation.

    Through remaking this animation, I now understand After Effects differently. Before this project, I mainly saw AE as a tool for creating visual effects and polished motion graphics. However, this process helped me see it more as a system-based tool, where rules and parameters play a more important role than individual visual decisions. The main technical challenge was controlling the balance between order and chaos, as small adjustments could easily make the animation either too flat or too uncontrollable.

    I learned a lot through this project because this tool and method favour outputs that focus on process rather than fixed results.

    Google AI Studio Project

    In addition to remaking the Waves sequence, I also experimented with adapting three short video segments using Google AI Studio. Instead of focusing only on visual similarity, I further developed these adaptations into an interactive format, allowing the viewer to influence how the visuals behave.

    This project explores simple living forms in an ancient marine environment. I chose three types of living systems to copy and adapt: simple cells, plant-like forms, and basic bacteria competing for resources. These forms are visually minimal, but they represent some of the most fundamental systems that led to the diversity of life we see today. Rather than designing complex organisms, I focused on simple behaviours such as growth, repetition, and competition.

    While adapting these forms, I realised that interaction significantly changed how the work was perceived. Unlike a linear animation, the interactive version does not have a fixed outcome. Small inputs from the user can alter the movement, density, or balance of the system. This was unexpected, as it made the visuals feel more alive and less controlled, even though they were still based on simple rules.

    Through this process, I gained a different understanding of the tool and medium. Instead of using AI only as an image or video generator, I began to see it as a system that responds to conditions and input.

    I learned a lot through this practice because this tool and approach favour outputs that communicate systems and behaviours rather than fixed forms. The work does not present a final image, but a living process that continues to change. In relation to graphic and communication design, this suggests a shift from designing static visuals to designing interactive systems.

  • Methods of cataloguing – Writing Response

    Written Response – Metadata Method
    Text: Helmut Völter, The Movement of Clouds around Mount Fuji

    In this written response, I apply the method of metadata to analyse Helmut Völter’s The Movement of Clouds around Mount Fuji. Rather than summarising the narrative or the scientific content, I construct a metadata system that exposes how the text itself operates as an archive: a hybrid object positioned between meteorology, photography, and historical reconstruction. Through metadata, the reading becomes an act of reorganising the text’s informational layers, revealing structures that remain implicit in ordinary reading.

    When you relabel paragraphs with metadata tags, recurring patterns emerge:
    Location (fixed vantage point), Atmospheric Condition (cyclical shifts), Action (repeated photography), Time (extended duration). These tags reappear throughout the article, forming a cyclical structure. This mirrors the clouds’ behavior itself:
    Clouds are cyclical, and so is the text’s narrative structure.Without metadata, this underlying structure remains largely invisible.

    Metadata tags deconstruct art, science, and technology, only to reassemble them.This cataloging method imbues the text with scientific, artistic, and technical language. Metadata reveals the “rhythmic shifts” between these languages.This allows readers to recognize: Mount Fuji’s clouds are not merely a natural phenomenon, but an object shaped by the convergence of scientific history, photographic history, and visual culture.

    Through metadata reading, The Movement of Clouds around Mount Fuji ceases to be merely a text about “clouds.” Instead, it becomes a text about how natural knowledge is constructed through tools, history, and perception. Metadata renders hidden structures, repetitive patterns, and methodological frameworks visible, offering a deeper understanding than traditional reading.

    Reference:

    Völter, H. (2012) The Movement of Clouds around Mount Fuji: Photographs by Masanao Abe.

  • Methods of cataloguing – II

    In order to present William’s record more logically and narratively,I design an archive.

    A publication allows a slower reading,just like walking through memory.

    I’m not creating a scientific archive book. What I’m aiming to do is to tell a story about observation.

    Not just showing what Brewster saw, but reconstructing how he remembered seeing.


    In fact, when searching for information in the Harvard archives, apart from the films he shot, I also found a large number of his diaries. This indicates that he himself was also someone who enjoyed keeping records.

    This book comprises five chapters, structured according to the timeline of the birds and William himself.

    Part 1 ARRIVAL

    When I look into the sky, they entered the frame so slightly.

    I could scarcely make them out on the negative.

    The first part is “arrival”. Here, an opening statement is also provided. This is an archive told from the first-person perspective. The “arrival” here does not merely refer to the arrival of birds, but also indicates that William began his work of observing birds around 1890. I think there is a very peculiar connection among them.

    After that, I found some early photos of birds taken by William, along with their names and descriptions.

    Here are some of the visual experiments I conducted. I wanted to select the birds out so that they would be easier to observe.

    An interesting point is that you can observe that in the initial observations, he was always very far away from the birds.birds are very small and fuzzy.

    Part 2 NEST

    They built their homes, and quietly left them behind.

    I attempted to observe them at close quarters, but only saw eggs in the nest.

    The bird’s nest might be the type of observation object that William spent the most time on.I have included the most bird’s nest photos here, along with the corresponding dates and locations.

    One interesting aspect is that from this point on, the birds themselves rarely appear in their photos. This is completely different from what I imagined about a bird expert.

    Part 3 TRACE

    Wherever they went, they left their traces.

    Only what remains is left to be studied.I began searching for evidence of existence.

    Obviously, when the birds leave, they leave behind quite a few traces.Brewster’s photographs often show not birds, but traces -empty nests, footprints, tree holes.

    This was a turning point. William began to search for “evidence of existence” in the absent world. He shifted from observing nature to conceptual observation.

    Part 4 MEMORY

    What I remember is not their flight, but the silence after.

    The image fades, yet its echo remains.

    The records show that when William was organizing the materials and donating them to the Harvard Library, it had been 50 years since his first observation of birds.

    So in this section, I have presented the process of William’s memory loss. But I believe there are still many scenes that he will never forget.I began to see memory as another kind of trace.

    This is the second part of my visual experiment. I aim to create the effect of fading and blurring memories.

    Part 5 LEGACY

    This is actually just a summary.

    What remains after observation ends?

    The nests decay, the notes fade, yet the gaze persists 

    In this final stillness, I no longer search for birds.I search for the meaning of the act of seeing itself.

    That’s why this legacy exists.